I am a game designer with a strong background in both design theory and hands-on development. My work focuses on creating engaging player experiences by blending thoughtful mechanics with immersive worlds. I have experience in system design, level design, and player research, and I often collaborate with artists, programmers, and writers to bring ideas to life. With a foundation in Unity and Unreal Engine, as well as skills in 3D modeling and analytics, I enjoy designing games that balance creativity with playability. At the core of my approach is a focus on player emotions and meaningful interaction—designing not just games, but experiences that stay with players long after they stop playing.
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